Fotonica su The Creators Project

FOTONICA from Santa Ragione on Vimeo.

Fotonica Is the Best Flash Game You Haven’t Played…Yet” è il titolo dell’articolo che Emerson Rosenthal dedica a Fotonica sul blog di The Creators Project, il sito frutto della partnership tra Vice Magazine e Intel. Italians Do It Better!!… o no?!? Qui sotto il seguito dell’articolo.

Holy father of first-person computer gaming, Italian game design team Santa Ragione just released the full version of their lo-fi, hi-fun flash runner, Fotonica. Best of all, it’s a “pay what you want” download available on their site!

The game features an incredibly intuitive single-button playing system (jokes!) that allows you to run, run faster, jump up, and land, as well as five strikingly beautiful vector/wireframe levels, each with their own respective themes and strategies. While the duotone graphics and “one button interface” err on the simpler side of things (even for a Flash game), it’s the smoothness, pacing, and immersive nature of full-screened first person that makes Fotonica a veritable black hole to lose yourself in. The game even features a sixth, procedurally generated level that theoretically won’t end until you do, which, let me just say, is perfect for in-office productivity (sorry, Vice!).

If the trailer doesn’t have you convinced, download Fotonica and kick it around. If you enjoy it, feel free to donate the recommended $1.75. Or you can just pass the link on to a friend—their boss will be really glad you did.

Santa Ragione is a ‘micro-game design’ team based in Milan.

This entry was posted in RELATED, WORKS ON SHOW and tagged by Domenico Quaranta. Bookmark the permalink.

About Domenico Quaranta

Domenico Quaranta (1978, Brescia, Italy) is a contemporary art critic and curator. He focused his research on the impact of the current techno-social developments on the arts, with a specific focus on art in networked spaces, from the Internet to virtual worlds. As an art critic, he is a regular contributor to Flash Art magazine; his essays, reviews and interviews appeared in many magazines, newspapers and web portals, such as: Magazine électronique du CIAC (CA), Rhizome (US), A Minima (SP), Vague Terrain, HZ Journal, MESH (AU), RCCS (Resource Center For Cyberculture Studies, US), Maska (SLO), Around Photography (IT), FMR Bianca (IT), Digimag (IT), Exibart (IT), Noemalab (IT), Arte e critica (IT), Drome (IT), Cluster (IT), L'Unità (IT) and many others. His first book titled, NET ART 1994-1998: La vicenda di Äda'web was published in 2004; he also co-edited, together with Matteo Bittanti, the book "GameScenes. Art in the Age of Videogames" (Milan, October 2006) and contributed to a number of books and publications. Since 2008 he edits, for the italian publisher FPEditions, a series of books on New Media Art (edited titles: Todd Deutsch – Gamers, 2008; Gazira Babeli, 2008; Holy Fire. Art of the Digital Age, 2008; UBERMORGEN.COM, 2009; RE:akt! | Reconstruction, Re-enactment, Re-reporting, 2009). He curated and co-curated a number of exhibitions, including: Connessioni Leggendarie. 1995-2005 (Milan 2005); GameScenes (Turin 2005); Radical Software (Turin 2006); "Holy Fire. Art of the Digital Age" (Bruxelles 2008); "For God's Sake!" (Nova Gorica, 2008); RE:akt! | Reconstruction, Re-enactment, Re-reporting (Bucharest – Lijubliana 2009); Expanded Box (ARCO Art Fair, Madrid 2009); Hyperlucid (Prague Biennal, Prague 2009). He lectures internationally and teaches “Net Art” at the Accademia di Belle Arti di Brera in Milan.


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