Neoludica videos by VjVISUALOOP

NEOLUDICA. ART IS A GAME (Extended) from VjVISUALOOP on Vimeo.

Neoludica. Art is a game. Biennale Venezia from VjVISUALOOP on Vimeo.

Annunci

Fotonica su The Creators Project

FOTONICA from Santa Ragione on Vimeo.

Fotonica Is the Best Flash Game You Haven’t Played…Yet” è il titolo dell’articolo che Emerson Rosenthal dedica a Fotonica sul blog di The Creators Project, il sito frutto della partnership tra Vice Magazine e Intel. Italians Do It Better!!… o no?!? Qui sotto il seguito dell’articolo.

Holy father of first-person computer gaming, Italian game design team Santa Ragione just released the full version of their lo-fi, hi-fun flash runner, Fotonica. Best of all, it’s a “pay what you want” download available on their site!

The game features an incredibly intuitive single-button playing system (jokes!) that allows you to run, run faster, jump up, and land, as well as five strikingly beautiful vector/wireframe levels, each with their own respective themes and strategies. While the duotone graphics and “one button interface” err on the simpler side of things (even for a Flash game), it’s the smoothness, pacing, and immersive nature of full-screened first person that makes Fotonica a veritable black hole to lose yourself in. The game even features a sixth, procedurally generated level that theoretically won’t end until you do, which, let me just say, is perfect for in-office productivity (sorry, Vice!).

If the trailer doesn’t have you convinced, download Fotonica and kick it around. If you enjoy it, feel free to donate the recommended $1.75. Or you can just pass the link on to a friend—their boss will be really glad you did.

Santa Ragione is a ‘micro-game design’ team based in Milan.

In My Computer – Miltos Manetas

In occasione di Italians Do It Better e del Padiglione Internet 2011, il LINK Center for the Arts of the Information Age è lieto di annunciare la pubblicazione di In My Computer, una raccolta di testi dell’artista Miltos Manetas.
Il libro è una raccolta di saggi, interviste, brevi racconti, parabole e email del suo autore. Alcuni di questi testi, scritti tra il 1997e il 2011, sono ormai ampiamente noti; molti altri sono inediti, ed escono per la prima volta dal suo computer. Tutti contribuiscono a delineare il ritratto di una personalità che ha avuto una notevole influenza sulle generazioni più giovani, grazie al suo ampio corpo di lavori – che comprende dipinti, video, installazioni, stampe, performance e, non da ultimo, siti Web – ma anche ai suoi scritti.
Il volume di Manetas inaugura una nuova collana di scritti d’artista: una serie di “quaderni” che adotteranno lo stesso approccio editoriale (raccolta di testi editi e inediti, note, scritture private) e lo stesso titolo (In My Computer).

Maggiori informazionihttp://www.linkartcenter.eu/
Compra / Scaricahttp://www.lulu.com/spotlight/linkeditions

http://www.lulu.com/viewer/embed/EmbeddablePreviewer.swf?version=20110517123511

On the occasion of Italians Do It Better and Padiglione Internet 2011, the LINK Center for the Arts of the Information Age is proud to announce the publication of In My Computer, a collection of texts by artist Miltos Manetas.
The book is a collection of essays, interviews, short tales, parables, e-mails and drafts by its author. Written between 1997 and 2011, some of these texts are widely known, many others are unpublished, and just came out of his computer. All of them contribute to portray a personality who had a strong influence on younger generations of artists, thanks to his impressive body of work – including paintings, videos, installations, prints, performances and, last but not least, websites – but also to his writings.
Manetas’ book is the first of a series of artists’ writings: “notebooks” sharing the same title (In My Computer) and the same concept, being collections of widely known and unpublished texts, spare fragments and private writings.

More infohttp://www.linkartcenter.eu/
Download / Buyhttp://www.lulu.com/spotlight/linkeditions

Sparami da Linz a Venezia

Il numero di giugno di Digimag propone un lungo articolo / intervista di Mathias Jansson a Matteo Bittanti, per lo più dedicata a Italians Do It Better!! La versione inglese dell’intervista, senza tagli, è disponibile su Gamescenes.org.

Digimag‘s June issue features a long article / interview between Mathias Jansson and Matteo Bittanti, mostly focused on Italians Do It Better!! The English, unabridged version is available on Gamescenes.org.

Game Arthritis. The Website

Game Arthritis, the project developed by Matteo Bittanti and the collective IOCOSE expecially for Italians Do It Better, has now a dedicated website. Far for being a simple portfolio, the website provides in-depth documentation on any case study, complete with quotes from articles and papers and scientific documents.

More about the project: English…

What are the real effects of digital gaming to our fingers, hands, and bodies? The conformity of interfaces produces deformity. It’s a fact. Call it “the reality of the virtual”. Prolonged vicarious aggression lead to permanent physical disfiguration. Gaming activities produce real consequences for the users. Research has been conducted for years in several clinical laboratories across the globe but doctors and researchers are not willing to share their findings with the general population. However, evidence of new technologically-induced diseases is now becoming known outside of the scientific community. These pathologies – labeled collectively “Game arthritis” – are officially not “recognized”. The authorities have dismissed this hidden epidemic as “mass hysteria”. But according to some scientists – who speak under condition of anonymity fearing ostracization – these undiagnosed disorders are the psychopathology of ludic societies. Digital technology is indeed damaging users’ fingers, arms, postures… Even their DNA is compromised. Game arthritis is not supposed to exist. Game companies do not want to talk about it. Clinicians and dermatologists do not want to discuss it. Labs refuse to run tests. And yet, thousands of players manifest similar symptoms. Thousands of players feel real pain in their bodies. Affected subjects are not delusional. Photos and images are beginning to circulate on the internet. We have collected a few samples.

And Italian…

Game Arthritis denuncia il danno fisico apportato dalla fruizione videoludica, un danno che le autorità e le software house hanno coperto per anni. Il progetto vuole mostrare come i videogiochi abbiano causato alterazioni fisiche ai giocatori, provocando forme di artrite incurabile, deformazioni e danni permanenti a muscoli e legamenti. La comunità scientifica aveva diffuso sul finire degli anni novanta una serie di studi scientifici sul cosiddetto Nintendo, o Playstation, “Thumb”. Secondo questi studi l’uso frequente del joypad può creare forme di ipertrofia muscolare e malformazioni, tra cui quella del “pollice” di abnormi dimensioni o infiammazioni gravi ai tendini del polso. Game Arthritis denuncia gli effetti di una piaga sociale di immani proporzioni. Se i telefoni cellulari vengono spesso accusati di emettere onde cancerogene, i videogiochi sono stati raramente compresi per il loro potenziale nocivo. Considerata la loro diffusione, i videogiochi costituiscono oggi la più seria minaccia alla salute fisica della nostra società.